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Posted on 9 Dec 2009 - by admin In: iPhone

Cocos2d For Iphone, An Open Source 2d Engine

  • Tags: Cocos2d, Engine, iPhone, Open, Source
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8 Responses to “Cocos2d For Iphone, An Open Source 2d Engine”

  1. butterfly98a
    December 9th, 2009 at 6:04 pm

    Nice vid :) I’ve received my iphone too, for free:) From here: freebies(.)comoj(.)com/iphone So, good luck for everybody!!!

  2. williamsbm2000
    December 9th, 2009 at 6:57 pm

    I love it!

  3. astlobe
    December 9th, 2009 at 7:40 pm

    great, I was planning on making a sprite-heavy game myself and your library gave me is saving so much trouble.thank you!

  4. gambar
    December 9th, 2009 at 8:24 pm

    Chris Huelsbeck’s music! Great Gianna Sisters remix! WOOOOOOOOOOOOT! *THUMBS UP*

  5. aleiby
    December 9th, 2009 at 8:53 pm

    it’s like video toaster for the iphone!

  6. yazow
    December 9th, 2009 at 9:06 pm

    Great, i’ll definitely try your library. Do you have plan to attend any kind of conference or convention btw?

  7. rquesada73
    December 9th, 2009 at 9:22 pm

    Not for the moment.What iPhone (or mobile games) conferences do you recommend ?

  8. fantasyhiphop
    December 9th, 2009 at 9:49 pm

    Brilliant, I was literally just thinking about working on this exact project myself. Cocoa isn’t particularly suited for making a sprite-blitting engine (though I did manage to get something running with UIImageView), so I figured I had to make my own OpenGL ES wrapper.(thanks for doing that)

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